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論文名稱 Créer et exploiter des jeux de société traditionnels et jeux de mémoire en ligne avec des mots composés de la langue française
發表日期 2011-06-01
論文收錄分類 其他
所有作者 Roussel Shih, A.
作者順序 第一作者
通訊作者
刊物名稱 歐洲語文學報
發表卷數  
是否具有審稿制度
發表期數 第四期
期刊或學報出版地國別/地區  
發表年份 2011
發表月份 6
發表形式 紙本
所屬計劃案 校內專題研究:99(專研)007號
可公開文檔  
可公開文檔  
可公開文檔  


[英文摘要] :
This study describes how two educational games, traditional memory chess board and online memory game, were created in order to increase student vocabulary, specially French compound words gain, and improve interaction.
In order to create two traditional chess boards, an exhaustive list of 72 compound nouns was established (verb-noun combination connected by a hypen). The first chess board was adapted in an online memory game. This kind of game is considered as a really easy and simple learning tool, obviously ranking among individual games. But the conception of this game design and rules do not provide individual environment learning. For that reason, the both games were designed to be played with a group of three to five more students. Games as play and game activities were not only designed to help students improve their memory skills, but also to develop interactive and competitive learning environment.
The findings of the study are expected to provide the teachers with some suggestions for game design, pedagogical plan and instructions.